The Naming of Gaming (and Its History) - The New York Times

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Word Through the Times

The Naming of Gaming (and Its History)

The word “gaming” has been used in The Times to refer to gambling, video games and the recent rise of legalized sports betting.

An illustration that resembles a slot machine with the word “gaming” written in various symbols and letters.
Credit...Pete Gamlen

In Word Through The Times, we trace how one word or phrase has changed throughout the history of the newspaper.

On Page 8 of a Saturday issue of The New York Times in 1931 appeared the headline “‘Old West’ Returns in Nevada Gambling.” It announced a historical moment for the state, which, at the time, was the only one with legal casino gambling. “The hum and hubbub of gambling, the click-clack of machines and the clatter of poker chips were partly drowned by the staccato noise of a compressed air drill operated by a construction crew engaged in cutting through massive walls to enlarge the gaming room,” the article read.

The term “gaming” originally referred to “the act or practice of gambling,” according to Webster’s New World College Dictionary. Nevada legalized gambling to bring in revenue after the Great Depression. Once word spread, the introduction of open gambling received mixed reviews. In 1934, The Times ran excerpts from sermons from two churches in New York City in which the pastors denounced lotteries. One said gambling was a “leprous touch on sport.” He continued, “It is anti-social. It breaks down character and corrupts public life.” Below the article’s headline, The Times referred to gambling as “public gaming.”

In the late 1970s, the term “gaming” became more closely associated with electronic gaming, thanks to a rise in coin-operated arcade games and video games. In 1981, The Times published a Style article titled “The Videogames: How They Rate,” compiled by Bill Kunkel, the executive editor of Electronic Games, the world’s first video game magazine, and Arnie Katz, the magazine’s co-publisher. The two ranked games and systems in “America’s fastest-growing hobby.” The game Space Invaders, they wrote, “in its original coin-operated form, helped inspire today’s electronic gaming boom.”

The use of “gaming” in The Times spiked in the early 2000s. In the column The Gamer, Seth Schiesel covered video game culture. In 2006, he wrote that he had attended the Consumer Electronics Show in Las Vegas “to speak on a panel about next-generation gaming and to see if Sony would say anything substantive about the PlayStation 3.”


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